Bonus points calculation mechanism
The game's bonus scoring mechanism is based on a specific win/loss ratio.
If the match is won, the player will receives
“ Win = return bonus Win + Kill * X - death* Y + Support*Z “
If the game is lost, the player receives
“ Lose = return bonus Win + Kill * X - death* Y + Support*Z “
Define:
Win: The player's victory in the battle.
Lose: The player's defeat in the battle.
Refund bonus Win is calculated using the parabolic kinetic energy graph increasing and decreasing cycle. This ratio will change depending on how many matches the player has played.
Players, for example, play 10-20 matches per day on average. The bonus rate will gradually increase from the first 0-10 matches. The ratio will gradually decrease to zero from 11 -> onwards. Odds of winning
Kill is the number of times a player kills an opponent.
Death is the number of times the opponent kills the player.
Support is the number of times a player has helped another player destroy an opponent. Support is only counted when a player participates in a teamfight and deals 10s or more of damage to the opponent.
X, Y, and Z are variables.
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